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On 1 May 1707, the Kingdom of Great Britain was created by the political union of the Kingdom of England (which included Wales) and the Kingdom of Scotland. This event was the result of the Treaty of Union that was agreed on 22 July 1706, and then ratified by both the Parliament of England and Parliament of Scotland each passing an Act of Union in 1707. Almost a century later, the Kingdom of Ireland, already under English control by 1691, merged with the Kingdom of Great Britain to form the United Kingdom with the passing of the Act of Union 1800.

Britain is famous for being the worlds first industrialised country, and for having the largest global empire in human history, owning up to a quarter of the Earths landmass. The empire also played a very important role in founding colonies in the New World, eventually becoming the dominant European power in North America, before it was wrestled away in a struggle that has come to be known as the American Revolution. In history, Britain had a powerful economy and a strong navy, as well as a formidable army of soldiers who were commonly known as the Redcoats, and to emulate this in Age of Empires 3, the British civilization has powerful booming capabilities, and civilization bonuses and home city cards which help to support musketeers, grenadiers and ships.

British in-gameEdit

British bonuses focus around getting a strong economy while harassing the enemy before finally attacking with full force, which means that the British isn't a recommended civilization to use for rushing. Their long-range longbowmen are their anti-infantry infantry units, and, with the "Yeomen" card, they get a range that rivals that of most cannons. The unique British Home City cards focus on upgrading Musketeers/Grenadiers, Ships, Hussars, and settlers, and British factories produce Rockets instead of Heavy Cannons. The British are also the only civilization that can purchase a mercenary infantry unit, the Scottish Highlander, with a Fortress Age card.


Unique Units


Royal Guard Units


Civilization Bonuses

  • Manor houses are more expensive variants of houses that spawns one settler each once built. The "Estates" card from the Home City allows manor houses to train settlers as if they were town centers.
  • Factories produce rockets instead of heavy cannons.


The British military isn't as diverse as that of certain other civilizations. Their barracks only has one mainline/gunpowder unit, for example. Many people refer to strategies that utilise longbowmen when in the Colonial Age. As longbowmen cannot reload their weapons while moving, they have low hit and run potential, and are thus better off with frontline of units protecting them. Many players tend to stick to a combination of longbowmen and pikemen, as this allows them to ignore any need to mine gold, and instead, focus purely on food and wood, which allows them to effectively upgrade their economy while producing an army.


Barracks


Stable


Artillery Foundy

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